GLUniform.set_mat4

Undocumented in source. Be warned that the author may not have intended to support it.
  1. GLResult!void set_mat4(int n, const(float)[] mat, bool normalized)
  2. GLResult!void set_mat4(const(float)[] mat, bool normalized)
    struct GLUniform
    set_mat4
    (
    const(float)[] mat
    ,
    bool normalized = false
    )

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