GLUniform.set_v

Undocumented in source. Be warned that the author may not have intended to support it.
  1. GLResult!void set_v(T[N] vec, int n)
  2. GLResult!void set_v(T[] vec, int n)
    struct GLUniform
    set_v
    (
    int N
    T
    )
    (
    T[] vec
    ,
    int n = 1
    )
    if (
    T.stringof.among("float", "int", "uint") &&
    N <= 4
    )

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