vadgl ~master (2026-08-09T23:38:48.9439982)
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GLUniform.set_v
vadgl
gl3
GLUniform
Undocumented in source. Be warned that the author may not have intended to support it.
GLResult
!
void
set_v
(T[N] vec, int n)
GLResult
!
void
set_v
(T[] vec, int n)
struct
GLUniform
GLResult
!void
set_v
(
int
N
T
)
(
T
[]
vec
,
int
n
= 1
)
if
(
T.stringof.among
("float", "int", "uint") &&
N
<= 4
)
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