VBufferObject.set_data

Undocumented in source. Be warned that the author may not have intended to support it.
  1. GLResult!void set_data(GLenum target, size_t size, const(void*) data, GLenum usage)
  2. GLResult!void set_data(size_t size, const(void*) data, GLenum usage)
    struct VBufferObject
    nothrow
    set_data
    (
    size_t size
    ,
    const(void*) data = null
    ,
    GLenum usage = GL_STATIC_DRAW
    )
  3. GLResult!void set_data(const(void[]) data, GLenum usage)
  4. GLResult!void set_data(const(T[]) data, GLenum usage)

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