VBufferObject.set_data

Undocumented in source. Be warned that the author may not have intended to support it.
  1. GLResult!void set_data(GLenum target, size_t size, const(void*) data, GLenum usage)
  2. GLResult!void set_data(size_t size, const(void*) data, GLenum usage)
  3. GLResult!void set_data(const(void[]) data, GLenum usage)
  4. GLResult!void set_data(const(T[]) data, GLenum usage)
    struct VBufferObject
    nothrow @trusted
    set_data
    (
    T
    )
    (
    const(T[]) data
    ,
    GLenum usage
    )
    if (
    !is(T == void) &&
    is(T : void[])
    )

Meta