gl_get_uniform_location

Wrapper to glGetUniformLocation

This function calls toStringz which mayh allocate. Use the const(char*) overload of this function to avoid allocations
  1. GLResult!int gl_get_uniform_location(uint program_id, const(char*) name)
  2. GLResult!int gl_get_uniform_location(uint program_id, string name)
    nothrow static
    gl_get_uniform_location
    (,
    string name
    )

Meta