gl_shader_source

Wrapper to glCreateShader

  1. GLResult!void gl_shader_source(uint id, int count, const(char**) strings, const(int*) lengths)
    nothrow
    gl_shader_source
    (
    uint id
    ,
    int count
    ,
    const(char**) strings
    ,
    const(int*) lengths
    )
  2. GLResult!void gl_shader_source(uint id, const(char*) src_c_str, int length)
  3. GLResult!void gl_shader_source(uint id, const(char[]) src)

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