gl_get_uniform_location

Wrapper to glGetUniformLocation

  1. GLResult!int gl_get_uniform_location(uint program_id, const(char*) name)
    nothrow static
    gl_get_uniform_location
    (,
    const(char*) name
    )
  2. GLResult!int gl_get_uniform_location(uint program_id, string name)

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