gl_shader_source

Wrapper to glCreateShader

  1. GLResult!void gl_shader_source(uint id, int count, const(char**) strings, const(int*) lengths)
  2. GLResult!void gl_shader_source(uint id, const(char*) src_c_str, int length)
    nothrow
    gl_shader_source
    (
    uint id
    ,
    const(char*) src_c_str
    ,
    int length
    )
  3. GLResult!void gl_shader_source(uint id, const(char[]) src)

Meta