gl_set_uniform

Undocumented in source. Be warned that the author may not have intended to support it.
  1. GLResult!void gl_set_uniform(int loc, int n, T[N] v)
  2. GLResult!void gl_set_uniform(int loc, int n, T[] v)
  3. GLResult!void gl_set_uniform(int loc, T[N][] v)
    gl_set_uniform
    (
    int N
    T
    )
    (
    int loc
    ,
    T[N][] v
    )
    if (
    T.stringof.among("float", "int", "uint") &&
    N <= 4
    )

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