set_uniform_mat4

Undocumented in source. Be warned that the author may not have intended to support it.
  1. GLResult!void set_uniform_mat4(int loc, int n, const(float[]) mat, bool normalized)
  2. GLResult!void set_uniform_mat4(int loc, const(float[]) mat, bool normalized)
    set_uniform_mat4
    (
    int loc
    ,
    const(float[]) mat
    ,
    bool normalized = false
    )

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